#ifndef _DungeonsList_h_
#define _DungeonsList_h_

#include "Global.h"
#include "DungeonsItem.h"
#include "../../model/vo/DungeonsItemVO.h"

class DungeonsList : public CCNode, public Singleton<DungeonsList>
{
public:
	DungeonsList(void);
	~DungeonsList(void);
private:
	std::vector<DungeonsItem*> itemList;
public:
	void refreshList(std::vector<DungeonsItemVO> data);
};

#endif